![]() Light Rubble: On the battlefield, light rubble usually represents something that was destroyed: the ruins of a building or the scattered remnants of a stone wall, for example. Particularly thick bushes form patches of heavy undergrowth that dot the landscape in grasslands. Undergrowth: Whether they’re crops or natural vegetation, the tall grasses of the plains function like light undergrowth in a forest. The terrain elements in the table below are mutually exclusive. On a farm, light undergrowth represents most mature grain crops, so farms growing vegetable crops will have less light undergrowth, as will all farms during the time between harvest and a few months after planting. ![]() The table below shows the proportions of terrain elements in the different categories of plains. Battlefields represent a third terrain category because adventurers tend to spend a lot of time there, not because they’re particularly prevalent. ![]() The battlefields where large armies clash are temporary places, usually reclaimed by natural vegetation or the farmer’s plow. Farms are common in settled areas, while grasslands represent untamed plains. Plains come in three categories: farms, grasslands, and battlefields. Additional Plains Information from Frog God Games.
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